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7/26/2025, 8:57:32 PM
found a script and object pair that does what i need, but they are slow, i could make it work on the left door, but 00023A32 uses the "default2StateActivator" script, not 'norportcullisscript' like 'dunSerpentsBluffPressurePlate' expects so it would spam errors in the papyrus log and my goal is tro use only objects from the base game for logic, no definitions of new objuects nor writing new scripts
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