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7/9/2025, 10:14:42 PM
>>96045707
>if im understanding ADND combat correctly
You seem to misunderstand completely. To understand AD&D correctly you must adhere to the text, the wise and advanced words of E. Gary Gygax (play be upon him). And ONLY the texts, NOT hearsay and "back in my day". You don't rely on mom-science and anecdotes IRL either when trying to apply abstract systems (e.g. math) to reality, don't you?
Pic related. Initiative in AD&D i as follows: the higher initiative (on 1d6) goes first and does all their actions, including spells and mêllé-ing ("strike blows").
Only on simultaneous initiative can segments EVER be relevant. Jumping into roundly counting segments as if the RPG is a photo-finish at a racetrack is EXACTLY the kind of simulationism that our prophet Gygax (play be upon him) has warned against on page 10 of the DMG.
>Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school.
You CANNOT neglect the fundamentals of AD&D if you wish to have fun with it. Otherwise you end up with a simulationist boondoggle that will please no one at your table.
>if im understanding ADND combat correctly
You seem to misunderstand completely. To understand AD&D correctly you must adhere to the text, the wise and advanced words of E. Gary Gygax (play be upon him). And ONLY the texts, NOT hearsay and "back in my day". You don't rely on mom-science and anecdotes IRL either when trying to apply abstract systems (e.g. math) to reality, don't you?
Pic related. Initiative in AD&D i as follows: the higher initiative (on 1d6) goes first and does all their actions, including spells and mêllé-ing ("strike blows").
Only on simultaneous initiative can segments EVER be relevant. Jumping into roundly counting segments as if the RPG is a photo-finish at a racetrack is EXACTLY the kind of simulationism that our prophet Gygax (play be upon him) has warned against on page 10 of the DMG.
>Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school.
You CANNOT neglect the fundamentals of AD&D if you wish to have fun with it. Otherwise you end up with a simulationist boondoggle that will please no one at your table.
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