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7/17/2025, 11:28:18 PM
>>8905592
Hmm? No, honey select 2. can't really share anything beyond that nor would I say my animations are good enough to give anyone any lessons, if you want, I can talk a bit about my experience using it, but as I said, I'm a total amateur.
I have seen some insane studio level work by some people though, and in Honey Select ONE of all things. Which means that if you have a background as an animator and know your way around keyframes, it doesn't matter what platform you use, you can thrive. (Though why would you use this unoptimized PoS)
One obvious benefit of HS2 is the ample library of stock animations which you can just use as they are or use as template for your own things. Also. there's a plugin for Honey Select 2 that allows you to port animations from VMDs (MMD files), so you can get some crazy stuff from that sphere as well beyond the cringe kpop dances. I have heard of a plugin for porting Blender animations but I don't think it worked as intended since people don't seem to be using it much.
Hmm? No, honey select 2. can't really share anything beyond that nor would I say my animations are good enough to give anyone any lessons, if you want, I can talk a bit about my experience using it, but as I said, I'm a total amateur.
I have seen some insane studio level work by some people though, and in Honey Select ONE of all things. Which means that if you have a background as an animator and know your way around keyframes, it doesn't matter what platform you use, you can thrive. (Though why would you use this unoptimized PoS)
One obvious benefit of HS2 is the ample library of stock animations which you can just use as they are or use as template for your own things. Also. there's a plugin for Honey Select 2 that allows you to port animations from VMDs (MMD files), so you can get some crazy stuff from that sphere as well beyond the cringe kpop dances. I have heard of a plugin for porting Blender animations but I don't think it worked as intended since people don't seem to be using it much.
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