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Anonymous /v/713603829#713631120
6/25/2025, 8:12:59 PM
>>713629685
>What about the hair? Are you using soft body constraint or how do you handle the hair physics?

There's a lot of ways of doing it. All equally painful. It's probably best to choose the method depending on the hairstyle/character. For long hair I go full cloth sim (be aware it's hell to get it to work properly, but still possible) but for shorter hair I'd recommend constraints, yeah. Hair particles I tried, but I find it doesn't mesh well with the DOA artstyle (looks kinda uncanny), so I had to find a middle ground which is hair cards but much more detailed texturing (4K) I had to make myself. Much higher poly count as well. Trade off is it can look a bit pixelated from a distance (pic related), kinda like in Prism. I'm still working on it but long term it's for the best.