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6/28/2025, 6:52:43 AM
>>529110208
You want your playtesters to be drooling morons because it helps you design for extremes. Its like how Valve had to remove a tunnel in one of their missions because one of their playtesters spent 30 minutes running in a circle over and over and over.
You want your playtesters to be drooling morons because it helps you design for extremes. Its like how Valve had to remove a tunnel in one of their missions because one of their playtesters spent 30 minutes running in a circle over and over and over.
6/20/2025, 2:30:38 AM
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