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ID: UoGeTkKl/qst/6260881#6260933
6/19/2025, 2:26:12 AM
The torches of your Pip-Boy lights cut through the gloom, focused on the door ahead. Lorraine chose to step forward, checking the small revolver on her hip to be sure the hammer was down, before wrenching the steel door open with a grunt of effort & an ear-piercing screech. Your teeth ground together & your eyes squinted on instinct at the painful noise. Lorraine pulled the pistol & held it out with one hand while pushing the door open with the other, just to reveal an empty, dust-filled corridor. Just as with the stairs that led you here, the entire hall was slanted just so, lending an awkward footing to the path ahead.
>(-1 Agility on Uneven Terrain)
As she began creeping forward with you at her back, she suddenly stopped, noticing a light on her custom Pip-Boy subtley blinking. She turned a dial & a blare of static gave everyone a slight jump & wide-eyes. Over the garbled sounds were overlapping voices, completely indistinguishable.
Todd was quick to speak up, "What are they saying? Where is the signal coming from?" Lorraine merely shook her head for a moment, before turning the radio volume down to a whisper, just loud enough to hear if the signal changed.
"Beyond the obvious that we only picked up anything once we unsealed the door, I can't exactly pinpoint a single broadcast. I would need to triangulate it across a more open area."
Kain juts in, "A single broadcast? I hear more than one voice." To which Lorraine follows up, "Yes, & it sounds the same, just overlapping. Could be an issue with a faulty antenna or poor grounding, or the signal is just bouncing around the inside of this ship & drowning itself out."
The corridor opens at an intersection, surprisingly devoid of rust, leading to a room sloping up & to the left, another leading down to the right, as well as the path that continues forward. You take the lead once again as Lorraine falls back to listen for any changes on her radio.
Choose a path & 3 anons roll 1d20+6 (due to Lucy's 5 points in Luck, +1 from Sharply Dressed)
>Up/Left
>Down/Right
>Forward
>Write-In (may require Perception roll)
>(-1 Agility on Uneven Terrain)
As she began creeping forward with you at her back, she suddenly stopped, noticing a light on her custom Pip-Boy subtley blinking. She turned a dial & a blare of static gave everyone a slight jump & wide-eyes. Over the garbled sounds were overlapping voices, completely indistinguishable.
Todd was quick to speak up, "What are they saying? Where is the signal coming from?" Lorraine merely shook her head for a moment, before turning the radio volume down to a whisper, just loud enough to hear if the signal changed.
"Beyond the obvious that we only picked up anything once we unsealed the door, I can't exactly pinpoint a single broadcast. I would need to triangulate it across a more open area."
Kain juts in, "A single broadcast? I hear more than one voice." To which Lorraine follows up, "Yes, & it sounds the same, just overlapping. Could be an issue with a faulty antenna or poor grounding, or the signal is just bouncing around the inside of this ship & drowning itself out."
The corridor opens at an intersection, surprisingly devoid of rust, leading to a room sloping up & to the left, another leading down to the right, as well as the path that continues forward. You take the lead once again as Lorraine falls back to listen for any changes on her radio.
Choose a path & 3 anons roll 1d20+6 (due to Lucy's 5 points in Luck, +1 from Sharply Dressed)
>Up/Left
>Down/Right
>Forward
>Write-In (may require Perception roll)
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