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6/19/2025, 4:25:28 PM
>>528015692
you can play the games yourself and find most of them out but two things you might not know if youre unfamiliar with hoyo games and /gig/
>different writers lead different hoyo games and hi3/hsr are controlled by shaoji whereas genshin is controlled by fat xiao; they have distinctive styles and rely on distinctive tropes
>a lot of the people that left for hsr during release are people that got tricked by hype and/or pandemic popularity into playing genshin/hoyo games; as the pandemic waned, hoyo preempted their abandonment of the genre/company and released HSR; they migrated to HSR but only play it to "get back" at genshin which resulted in incessant shitposting that still goes on to this day (see bald jew youtuber)
basically the way that hoyo has been developing games post genshin is predicated on the creation of artificial scarcity and competition between titles. the games are designed to be both similar enough to allow for seamless migration but different enough to get people to "choose sides."
genshin vs hsr is at its most fundamental level
>historical fantasy vs sci-fi
>fat xiao vs shaoji
>open world 3 dimension travel (so comparatively more dev time is put on storytelling through environment) vs more linear environments (so comparatively more dev time is put on cinematics and explicit storytelling)
by this point, the people that like genshins style are diametrically opposed to hsr and want little overlap but a lot of it is shitposting and mindless dogmatic drivel
you can play the games yourself and find most of them out but two things you might not know if youre unfamiliar with hoyo games and /gig/
>different writers lead different hoyo games and hi3/hsr are controlled by shaoji whereas genshin is controlled by fat xiao; they have distinctive styles and rely on distinctive tropes
>a lot of the people that left for hsr during release are people that got tricked by hype and/or pandemic popularity into playing genshin/hoyo games; as the pandemic waned, hoyo preempted their abandonment of the genre/company and released HSR; they migrated to HSR but only play it to "get back" at genshin which resulted in incessant shitposting that still goes on to this day (see bald jew youtuber)
basically the way that hoyo has been developing games post genshin is predicated on the creation of artificial scarcity and competition between titles. the games are designed to be both similar enough to allow for seamless migration but different enough to get people to "choose sides."
genshin vs hsr is at its most fundamental level
>historical fantasy vs sci-fi
>fat xiao vs shaoji
>open world 3 dimension travel (so comparatively more dev time is put on storytelling through environment) vs more linear environments (so comparatively more dev time is put on cinematics and explicit storytelling)
by this point, the people that like genshins style are diametrically opposed to hsr and want little overlap but a lot of it is shitposting and mindless dogmatic drivel
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