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6/12/2025, 12:49:23 PM
>Chapter 2
>Making full use of your skills
>Missing out on a win is fatal
>Fully using your own arsenal of techniques and skills is more important in sanma. One main reason for this is that there is one less player.
>Unlike yonma, in sanma you are making one third of all decisions rather than one fourth. In other words, your own mistakes will more readily transform into points for your opponents, and with skillful play you can find a path to winning a hand almost anywhere.
>The basic image to have in mind is that in yonma, it's fine to win one in four hands, and in sanma you should win one in three hands.
TN: When I searched 技術介入 to find out what it means (as it isn't in jisho) I mostly got pachinko related results.
>>527079068
I'm retarded so I forgot the term "guest wind" exists last time, so using JP terms for all the winds was unnecessary here. From now on I will use round wind, seat wind, and guest wind instead of bakaze, jikaze, and otakaze.
>Making full use of your skills
>Missing out on a win is fatal
>Fully using your own arsenal of techniques and skills is more important in sanma. One main reason for this is that there is one less player.
>Unlike yonma, in sanma you are making one third of all decisions rather than one fourth. In other words, your own mistakes will more readily transform into points for your opponents, and with skillful play you can find a path to winning a hand almost anywhere.
>The basic image to have in mind is that in yonma, it's fine to win one in four hands, and in sanma you should win one in three hands.
TN: When I searched 技術介入 to find out what it means (as it isn't in jisho) I mostly got pachinko related results.
>>527079068
I'm retarded so I forgot the term "guest wind" exists last time, so using JP terms for all the winds was unnecessary here. From now on I will use round wind, seat wind, and guest wind instead of bakaze, jikaze, and otakaze.
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