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Anonymous /vg/531482046#531866781
7/19/2025, 4:19:46 PM
>>531849054
>I really don't have the baseline understanding required to use these sorts of tools
PBRify is pretty trivial to use. It's all in the readme, including a graphical guide on how to load the models into the included chaiNNer workflow. After that you just load the files you want to process, hit play and let 'er rip.

It's not difficult to create your own workflow either, here's a simple one I just whipped up for demonstration. It'll do the 4x upscale with the 4x-PBRify-UpscalerV4 model and then downscale it back to the original size just for the artifact removal, and then it'll throw that through the normal generation model. Doesn't take transparency into account or anything fancy like that.

Trust me when I say this isn't hard. Unreal relies on nodes because they're so retard proof. Blender relies on nodes and you can easily do insane shit with them. It's very easy to figure out how it works. It just does ML magic on images based on the specific purpose of a selected model. The PBRify upscaler ups the res by a factor of 4 on top of cleaning up compression artifacts, and the normal model, well, generates normals. That's all you need to know, the next paradigm in game dev tools that has started back in the late 2010's before everyone was kvetching about AI.

https://files.catbox.moe/98ywcm.chn