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5/29/2025, 9:52:47 PM
Herta and Bertha whip up a delicious stack of pancakes, followed by sides of eggs and toast and bacon and fruits. Both cooks outdid themselves with the food, as usual. Though on this occasion you could tell that they wanted to have something nice to remember the first morning you were here.
It was then time to clean up more parts of the place. While you wish your robots were here to make things easier this was nonetheless a good opportunity to make all your wives feel useful.
But it does eat into the entire morning. Thankfully none of your wives had any symptoms of morning sickness, something which Ruby attributed to the fact you now had a more firmer residence in Centria proper.
You all take so long, in fact, that Ayane is able to return to the small castle. The timing was very convenient since you were just planning on leaving so you could do something else.
It was a few minutes into the afternoon. You could still fit a couple things in the day.
>You still hadn't gotten a response from the bureaucrats in the capital of Centria concerning your typewriter patent. You'd go there to visit, and take your wives with you. It could be a fun outing.
>Go to the stores. Though your wives already went to the apothecaries Nicodemus talked to you about, there's still a large selection of stores available.
>Meet with some of Ayane's connections again. You're sure that at least some of them are be available.
>The Eastians were re selling off some surplus weapons they had. You hoped they still had enough for you to buy off some scrap.
>Visit a guild. (Which? You know about the Adventurer, Merchant, and Artisan Guilds. But there are other smaller guilds like the Mage's Guild or the Apothecary Guild, among others)
>Have Ayane and Ruby work together to find another selection of houses. You still had some money left to buy at least one other place.
>Rostchilde was obviously making some moves, and now you had enough leads to go snooping around again.
>Visit the Centrian Academy of Science and Magic. Maybe you could get some answers on what that wand was about.
>Go to the flying tower you now owned. It would make for a relaxing place to spend the day, though there were a few areas in it that needed some fixing up. Maybe you could turn it into a lighthouse?
>Go see the plaza you bought and look around at what it's like. It couldn't be that bad, right?
>(Write-in)
It was then time to clean up more parts of the place. While you wish your robots were here to make things easier this was nonetheless a good opportunity to make all your wives feel useful.
But it does eat into the entire morning. Thankfully none of your wives had any symptoms of morning sickness, something which Ruby attributed to the fact you now had a more firmer residence in Centria proper.
You all take so long, in fact, that Ayane is able to return to the small castle. The timing was very convenient since you were just planning on leaving so you could do something else.
It was a few minutes into the afternoon. You could still fit a couple things in the day.
>You still hadn't gotten a response from the bureaucrats in the capital of Centria concerning your typewriter patent. You'd go there to visit, and take your wives with you. It could be a fun outing.
>Go to the stores. Though your wives already went to the apothecaries Nicodemus talked to you about, there's still a large selection of stores available.
>Meet with some of Ayane's connections again. You're sure that at least some of them are be available.
>The Eastians were re selling off some surplus weapons they had. You hoped they still had enough for you to buy off some scrap.
>Visit a guild. (Which? You know about the Adventurer, Merchant, and Artisan Guilds. But there are other smaller guilds like the Mage's Guild or the Apothecary Guild, among others)
>Have Ayane and Ruby work together to find another selection of houses. You still had some money left to buy at least one other place.
>Rostchilde was obviously making some moves, and now you had enough leads to go snooping around again.
>Visit the Centrian Academy of Science and Magic. Maybe you could get some answers on what that wand was about.
>Go to the flying tower you now owned. It would make for a relaxing place to spend the day, though there were a few areas in it that needed some fixing up. Maybe you could turn it into a lighthouse?
>Go see the plaza you bought and look around at what it's like. It couldn't be that bad, right?
>(Write-in)
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