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7/22/2025, 2:49:23 PM
>>716128849
Taking away anime girls will not make me want to touch the hideous used-up, promiscuous, STD-ridden, obnoxious, entitled, lazy and duplicitous women of the modern dating pool, tradtard. Put the women back in line instead of shoving everything onto the men.
Taking away anime girls will not make me want to touch the hideous used-up, promiscuous, STD-ridden, obnoxious, entitled, lazy and duplicitous women of the modern dating pool, tradtard. Put the women back in line instead of shoving everything onto the men.
7/15/2025, 1:23:58 AM
Burst renewal is an embarrassment, it seems fine until you learn just how much it fucks up the original game. Even if you look past the obvious flaws, like how every level and animation is ripped straight from EV which was already reusing everything from SV, the much smaller amount of missions, dropping the side scroller gameplay entirely for more versus shit, and the absurd amount of DLC, it even fucks up retelling the original game.
Here's an example: In the original 3DS version, the first level of hanzo chapter 5 is pretty cool. It's the beginning of the end, where the girls are invading hebijo, and the level reflects that. It's a simple level, there's nothing particularly crazy about it gameplay-wise, but the level nails the feel of infiltration by having you as asuka in the middle of the night, running along the school's outer walls, working your way closer by fighting through waves of hebijo students, before a quick final wave when asuka finally enters a room in the school. It's a perfect 10 minute setup for the story's finale.
Burst renewal completely fucks that up by having asuka in a room in the school from the start. That entire build up and the bit of immersion it gives you is just gone, and replaced with a level thats like 2 minutes long max. You don't feel like you're invading the main enemy's base, you're just dropped in after everything else was done off-screen.
Now maybe that doesn't matter to you, and you don't particularly care about the story or how the game conveys it. But i do, that shit adds soul, and BR does not have soul. I could go on about the many similar things it did but I know people will keep playing that version anyway for "accessibility". So just remember that if you played renewal, you haven't actually played burst
Here's an example: In the original 3DS version, the first level of hanzo chapter 5 is pretty cool. It's the beginning of the end, where the girls are invading hebijo, and the level reflects that. It's a simple level, there's nothing particularly crazy about it gameplay-wise, but the level nails the feel of infiltration by having you as asuka in the middle of the night, running along the school's outer walls, working your way closer by fighting through waves of hebijo students, before a quick final wave when asuka finally enters a room in the school. It's a perfect 10 minute setup for the story's finale.
Burst renewal completely fucks that up by having asuka in a room in the school from the start. That entire build up and the bit of immersion it gives you is just gone, and replaced with a level thats like 2 minutes long max. You don't feel like you're invading the main enemy's base, you're just dropped in after everything else was done off-screen.
Now maybe that doesn't matter to you, and you don't particularly care about the story or how the game conveys it. But i do, that shit adds soul, and BR does not have soul. I could go on about the many similar things it did but I know people will keep playing that version anyway for "accessibility". So just remember that if you played renewal, you haven't actually played burst
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