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7/17/2025, 10:27:19 PM
>>280665607
1) It was not mid. (The first few episodes don't get the timing right, I admit.
2) It broke ground. The switch from Ink and paint to CG was not as smooth as you would think. Gainax proved they could do it well with FLCL, but they had Anno and Imaishi on board. Everybody else had to figure out how to modernize and animating sakuga on computers wasn't ready for a lot of artists, so the industry took it back to basics, and Azumanga Daioh is a prime example. Simple animation for simple stories that gradually got more and more ambitious as the industry regained its' footing.
1) It was not mid. (The first few episodes don't get the timing right, I admit.
2) It broke ground. The switch from Ink and paint to CG was not as smooth as you would think. Gainax proved they could do it well with FLCL, but they had Anno and Imaishi on board. Everybody else had to figure out how to modernize and animating sakuga on computers wasn't ready for a lot of artists, so the industry took it back to basics, and Azumanga Daioh is a prime example. Simple animation for simple stories that gradually got more and more ambitious as the industry regained its' footing.
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