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7/20/2025, 2:01:03 PM
The ending and final act of Expedition 33 make no sense and partially ruin the game. I will say I absolutely love the game up until this point, I'm replaying now in NG+, I even love the story of the ending. I do not expect every game to have a happy ending and I'm fine with both endings being somewhat melancholy. I just wish they had written the characters to be consistent and not in a way that shits all over the first two acts.
Why does Maelle have any good will left for Renoir? So what he's her father, parents do evil things and their children hate them for it. He caused half a century of misery for an entire community. He genocided a continent. He killed many of her close friends, including her best friend and adoptive brother/father Gustave. Why does the Verso ending also involve going back to have a relationship with this family? When Gustave died, she had pain, revenge, and murder in her eyes. She ought to be saying "no I don't want a relationship with you dad, you fucking malevolent genocidal psychopath. I'm leaving the painting but the first thing I'm doing outside is stabbing you with a kitchen knife" The only way this ending remotely makes sense is if you accept the painting as not real, or at least of significantly lesser importance than the real world, and Gustave as not a legitimate person in his own right but just an automaton analogous to Verso and Renoir to help Alicia come to terms with her grief.
I do like the ending in its own right. The family, the grief, the way it has effected each of them differently. But it unavoidably shits over the first two acts and renders them meaningless. For Maelle to have any feelings left for Renoir, for anybody in the group to have any feelings for Verso, for there to be any real dilemma in the ending choice, you are forced to admit that none of the world or characters you have come to love over the course of the game have any of their own importance and only matter to the extent that they influence Maelle.
Why does Maelle have any good will left for Renoir? So what he's her father, parents do evil things and their children hate them for it. He caused half a century of misery for an entire community. He genocided a continent. He killed many of her close friends, including her best friend and adoptive brother/father Gustave. Why does the Verso ending also involve going back to have a relationship with this family? When Gustave died, she had pain, revenge, and murder in her eyes. She ought to be saying "no I don't want a relationship with you dad, you fucking malevolent genocidal psychopath. I'm leaving the painting but the first thing I'm doing outside is stabbing you with a kitchen knife" The only way this ending remotely makes sense is if you accept the painting as not real, or at least of significantly lesser importance than the real world, and Gustave as not a legitimate person in his own right but just an automaton analogous to Verso and Renoir to help Alicia come to terms with her grief.
I do like the ending in its own right. The family, the grief, the way it has effected each of them differently. But it unavoidably shits over the first two acts and renders them meaningless. For Maelle to have any feelings left for Renoir, for anybody in the group to have any feelings for Verso, for there to be any real dilemma in the ending choice, you are forced to admit that none of the world or characters you have come to love over the course of the game have any of their own importance and only matter to the extent that they influence Maelle.
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