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t. pogeet !!b2oSUmilA2N/g/106075373#106075672
7/30/2025, 2:37:33 AM
>>106075431
No. Not yet. I'm working on it.
It'll take some time because I'm focusing on making the procedural tools I create to be as generic as possible so that they can be reused and not stay confined to a particular art style for a set of props.
>>106075501
>animation graphs input buffer for user inpfut
you mean like an animation graph editor?
>good practices for resource usage, rendering architecture, multiple renderer solutions and other topics
what backend are we talking about? OpenGL? Vulkan?
you usually abstract your code into application's logic "front-end" and renderer "backend" so that your application can be configures to be able to run on multiple renderers.
I'll just leave these here
https://github.com/Calinou/awesome-gamedev
https://github.com/FronkonGames/Awesome-Gamedev
>I am about as complex and 2d like wesnoth
looks like a turn based combat game. If it'll be stateful then its better to not rely on ECS. Maintaining the entire state of your game in one big arse struct and changing it as gameplay progresses is one way I could think of starting with this.
>>106075558
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