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Anonymous /m/23328490#23333696
6/20/2025, 4:05:18 PM
CGI Veteran Hiroyasu Kobayashi Breaks Down How He Mech-ed the Magic Happen In Mobile Suit Gundam GQuuuuuuX
>In the West, CGI in anime often carries a unique stigma, as fans favor traditional 2D animation over its digital counterpart. This preference is partly due to how CGI can sometimes appear jarring when juxtaposed with hand-drawn backgrounds or characters. Is this sentiment also echoed among anime fans in Japan, and was that something that went into the thought process of making GQuuuuuuX?
>Kobayashi: I think it's reduced quite a bit, that kind of hesitation toward it. One of the things that has happened recently is that there are numerous game franchises like iDOLM@STER. All the characters in iDOLM@STER are 3D rendered. Then, there are anime shows that feature those characters. At least for references, even within certain segments of the shows, you see 3D CG being incorporated as a rendering process. This may sound rather boorish, but compared to poorly hand-drawn animation, decent 3D animation is something that people don't poo poo upon. It has less to do with how much money has to be expended. We are constantly made aware of cost performance and making sure that it doesn't overrun budgets. But, at the end of the day, it's about how convincing and how pleasing it looks to the audience. (Laughs) Everybody likes Genshin characters, don't they? It has a lot to do with how people appreciate artwork, and the means is not as important as what they finally take from it.
>https://www.animenewsnetwork.com/interview/2025-06-20/cgi-veteran-hiroyasu-kobayashi-breaks-down-how-he-mech-ed-the-magic-happen-in-mobile-suit-gundam-/.224743