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6/25/2025, 7:44:25 AM
>>1770128
>1st Anniversary Event New Character. To ensure the game’s long-term success, attracting new users is essential. Are there any preparations for this?
Producer Seo: For the 1st anniversary event, we’re preparing a wide range of generous rewards for our users. We’re also focusing on supporting new users. In the past, new players struggled with understanding the game’s worldview or controls, so we’re revamping the early game experience. We’re adding additional story content and tutorials to help players adapt and enjoy the game more consistently. Additionally, since new users often find it hard to navigate the interface, we’re also preparing a UI overhaul.
>It feels like recent updates have been lighter in content. Is this a breather before a major update, or are there other development issues?
Producer Seo: Taking a breather for the July-August events was one reason, and preparing improvements for the early game and user convenience for new players was another. These two factors had a significant impact. Beyond events, we’re also taking a moment to prepare various elements that users can enjoy consistently, so we appreciate your understanding.
>In a previous interview, you mentioned preparing for an Apple version release. What’s the current progress?
Producer Seo: It’s almost complete. The Apple release will definitely happen this summer.
>Interviewer: What about the PC version?
Producer Seo: The Steam version is already in development and has made significant progress. It’s also scheduled for release this summer. I expect the Apple version might launch a bit earlier. Since both versions are being developed simultaneously, there have been some delays.
>1st Anniversary Event New Character. To ensure the game’s long-term success, attracting new users is essential. Are there any preparations for this?
Producer Seo: For the 1st anniversary event, we’re preparing a wide range of generous rewards for our users. We’re also focusing on supporting new users. In the past, new players struggled with understanding the game’s worldview or controls, so we’re revamping the early game experience. We’re adding additional story content and tutorials to help players adapt and enjoy the game more consistently. Additionally, since new users often find it hard to navigate the interface, we’re also preparing a UI overhaul.
>It feels like recent updates have been lighter in content. Is this a breather before a major update, or are there other development issues?
Producer Seo: Taking a breather for the July-August events was one reason, and preparing improvements for the early game and user convenience for new players was another. These two factors had a significant impact. Beyond events, we’re also taking a moment to prepare various elements that users can enjoy consistently, so we appreciate your understanding.
>In a previous interview, you mentioned preparing for an Apple version release. What’s the current progress?
Producer Seo: It’s almost complete. The Apple release will definitely happen this summer.
>Interviewer: What about the PC version?
Producer Seo: The Steam version is already in development and has made significant progress. It’s also scheduled for release this summer. I expect the Apple version might launch a bit earlier. Since both versions are being developed simultaneously, there have been some delays.
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