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Anonymous /vr/11828931#11832261
6/29/2025, 1:36:48 AM
>>11831730
Graphics editor can do necessary things like select and view blocks, export graphics and import ExGFX; as you can see, it still needs a lot of basic work. I'll focus on it more at a later time after the level editor. If I wanted to add more stand-out features to it, I'd add GFX block "stacking", so you can edit multiple blocks at once; savestate palette importing (older versions of YY-CHR used to do this with zst's); and pasting images from the clipboard, doing the necessary BPP conversions. If I get around to this, these will already be some improvements over YY-CHR.

>>11831743
Since it has a custom build of asar as a library, you can write/import patches that fixes whatever you need to; co-op wouldn't be infeasible because of that, but it won't be in the scope for the editor. Editing the battle levels is also possible.