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6/29/2025, 1:36:48 AM
>>11831730
Graphics editor can do necessary things like select and view blocks, export graphics and import ExGFX; as you can see, it still needs a lot of basic work. I'll focus on it more at a later time after the level editor. If I wanted to add more stand-out features to it, I'd add GFX block "stacking", so you can edit multiple blocks at once; savestate palette importing (older versions of YY-CHR used to do this with zst's); and pasting images from the clipboard, doing the necessary BPP conversions. If I get around to this, these will already be some improvements over YY-CHR.
>>11831743
Since it has a custom build of asar as a library, you can write/import patches that fixes whatever you need to; co-op wouldn't be infeasible because of that, but it won't be in the scope for the editor. Editing the battle levels is also possible.
Graphics editor can do necessary things like select and view blocks, export graphics and import ExGFX; as you can see, it still needs a lot of basic work. I'll focus on it more at a later time after the level editor. If I wanted to add more stand-out features to it, I'd add GFX block "stacking", so you can edit multiple blocks at once; savestate palette importing (older versions of YY-CHR used to do this with zst's); and pasting images from the clipboard, doing the necessary BPP conversions. If I get around to this, these will already be some improvements over YY-CHR.
>>11831743
Since it has a custom build of asar as a library, you can write/import patches that fixes whatever you need to; co-op wouldn't be infeasible because of that, but it won't be in the scope for the editor. Editing the battle levels is also possible.
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