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Anonymous /v/717600249#717649673
8/9/2025, 7:52:29 AM
Anybody use GLTF in Godot?
What is your workflow for animations?
This is my current node setup. The GLTF is it's own inherited scene with it's own Animation Player that Godot sets up.
I tried having my Base Character have it's own animation player, it just calls GLTF's AnimPlayer to play new anims, and then I can setup Method Calls and Hitbox changes. This completely breaks blending in my Animation Tree though.
If I use GLTF's Animation Player, blending works perfectly in Animation Tree, but now I can't add my own Method Calls or property changes in the AnimPlayer because the GLTF is an inherited scene. I can make it local, but then if I ever make changes to the model it'll completely erase all my additions to GLTF's AnimPlayer.

So, what's the best way to setup a GLTF file?