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Anonymous /tg/95955556#95967801
6/28/2025, 2:58:05 AM
>>95967270
>AD&D 2E with gold-for-experience rule engaged.
You'd also have to remove the additional XP for having fun, story goals, learning the rules of the game, and bringing snacks rules. Picrel.

>Isn't this basically 1E minus the Satanic Panic Vibe Shift?
No. It has more problems, like the movement speed in dungeons increased tenfold, some fundamental rules omitted, and so on. I have a PDF with 119 rule differences, obviously we're not going to discuss all of them, given it's not even on topic for the general in the first place. The n00b guide has a couple pages dedicated to the topic if you're really curious:
https://pastebin.com/EVvt6P0B

In addition to the rule differences, you also have the issue that all the advice on how to run the game pushes you toward the Hickman manifesto, railroading, storytelling style of play, so you'd also have to ignore all of the advice as well. But how would you know what to ignore, since you've never played one of the good editions? For that, you'd have to read Gygax' DMG as well as his PHB. And then you'd have to understand why the differences matter, for which you'd have to run a campaign using AD&D first, to understand why and how AD&D 2e fucks it up the way it does.

So if you're interested in the old school style of play, there's really no point running AD&D 2e, and trying to fix it by rolling it back to AD&D is a huge waste of time: Just play the real deal without the extra steps.

If instead you do want to play a storytelling / railroading / narrativist / Hickman-style campaign, sure, go ahead and play AD&D 2e. But then you've come to the wrong place to ask for advice.