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6/28/2025, 4:31:19 PM
Labyrinthus Anon here with the second part for the June update. The major feature is the rule for the Hand of the Maker and removal of Dungeon Tide. Now things can get interesting either by dice roll or if you have the impression they are simply too stale and want some variety
Adventure Compendium:
>Added a new rule called Hand of the Maker, to add more variery and unexpectedness
>Added a rule for "multiple environments" aka those places where different environments can technically overlap like a river crossing a forest or hills located in a gloomy plains area
>Changed the amount of prowess loss for traveling through hot and cold environments and added an entry for Jungle and Primordial Badlands
>Improved the description for starting Plot Lines
>Removed the Dungeon Tide for the moment. It will be reworked into other things later on.
>Updated the Introduction to mention the Backstory
>Updated the Plot Line Example section
>Updated the Hall of Sinners Room
>Updated the Unusual Darkness Corridor
Pre-made Adventures: Awakening
>Reduced the amount of determination loss in a certain room since it was too punishing. The scope of the adventure is to elarn the game but not to get obliterated
Adventure Compendium:
>Added a new rule called Hand of the Maker, to add more variery and unexpectedness
>Added a rule for "multiple environments" aka those places where different environments can technically overlap like a river crossing a forest or hills located in a gloomy plains area
>Changed the amount of prowess loss for traveling through hot and cold environments and added an entry for Jungle and Primordial Badlands
>Improved the description for starting Plot Lines
>Removed the Dungeon Tide for the moment. It will be reworked into other things later on.
>Updated the Introduction to mention the Backstory
>Updated the Plot Line Example section
>Updated the Hall of Sinners Room
>Updated the Unusual Darkness Corridor
Pre-made Adventures: Awakening
>Reduced the amount of determination loss in a certain room since it was too punishing. The scope of the adventure is to elarn the game but not to get obliterated
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