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Anonymous /vr/11796348#11801472
6/15/2025, 3:27:14 AM
>>11801191
>instead you'll let the projectiles do the work of playing the jet of flames, and on the weapon model's end you just have a radial spatter of those little embers bursting continuously from the muzzle when it's shooting
Yeah, might end up doing this. Just need to dick around with flame sprites and see how it looks.
>>11801334
>The V_weap model looks a bit too HD for my tastes
My initial version was actually a lot more HD, so I tried to bring it down to the level of Malice's other weapons (pic related). I think I'm on par with them, but level of detail is fairly inconsistent in this mod anyway.
>Also the flame tongue looks kinda goofy without any animation applied to it, even tho it's probably not possible to do it for a .MDL object without some arcane-level trickery of sorts.
I actually can do a frame animation for it. The only problem is I can't get more than 4 frames or control the speed unless I use Quake Model Editor after exporting from Blender, but that rapes surface normals into fugliness. Likely will just ditch it.