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Anonymous /vg/528766446#528780130
6/25/2025, 6:17:51 PM
>>528779064
>The enemy dies at the end, indicating that this 41 second combo that includes 4 separate ultimate attacks as one continuous juggle was actually necessary to deal the amount of damage required to kill it
>For the entire time the enemy is juggled, incapable of fighting back, obviously not subject to a diminishing return to juggle effects and also having no health gating or break-out systems that would otherwise prevent an infinite combo of this variety from occurring
That's patently bad design, hope into any genuine character action game like DMC5 or Hi-Fi Rush and you'll see that enemies WILL fall to the ground or break out of stun eventually to prevent the game becoming a mash fest. Fighting games figured this out decades ago.