>>283592830
>The Black shadow is still too lovecraftian for me, the horror aspect just doesn't work as well as it should, probably because that shit just looks goofy especially in the movies because at least in VNs you don't see it moves with bad cg.

Fate and UBW are two sides of one coin. HF was supposed to be a different VN.

>Fate/stay night
Saber route
Archer/Rin route (Tohsaka route)

>Fate/other night
Illya route (Einzbern route)
Sakura route (Matou route)

>That's right, when I finished writing the Saber and Rin route all in one go, part of me thought the game wouldn't be settled unless I flipped it over. As the theme of Fate/stay night, if we assume the Saber route to be posing a question, the Rin route is the answer and the Sakura route is a practical application. In the beginning there were plans for an Illya route, but if we were to add it, the game would have wound up being incredibly huge. So we had this plan to release the Saber route and Rin route as "Fate/stay night", and the Illya route and Sakura route as "Fate/other night". But when we thought of the 8800 yen price, we decided we should include the Sakura route after all, so in the end, we decided to combine the Illya route and Sakura route into one route."

Fate/side material
https://www.tmdict.com/en/#?nav=ja&src=fate-side-material

>Rejected Routes

Exactly what it sounds like. Route ideas that didn’t make the cut.
In the beginning, the plan was for Fate/stay night to have four different routes, one for each heroine.
It would start off by letting the player arbitrarily choose between playing as either Shirou or Rin. Then around the middle of the story they would finally meet, and after that you would branch off into one of the four routes for the last half of the game. Yeah, I don’t really understand how it was going to work either.
Anyway, getting back to the rejected routes, it goes without saying that the Illya route tops the list.