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While the message may not seem particularly deep, what makes TWEWY’s good is how it goes about in embodying that message. Good storytelling is about the insight you can provide through character dialogue, action, psychological reflection, and theming. Even if your themes are easy to understand, if they are layered in a way that the insight is still meaningful, you've got an impactful product.
And even then, it’s hardly all of the story is saying. There’s a lot you can parse between when it comes to the mind games between Joshua, Mr. H, and Kitaniji or Beat’s whole conflict basically revolved around psyching himself up to be a murderer for the sake of his little sister and ultimately not being able to go through with it. Beat has to make some of the hardest decisions in the game.