>>96727419
I think putting even 1st level spells slots and maneuvers on the same level is crazy.

>there's a reason I'm saying this. melee characters need signficantly more HP to to function than other characters do
What do you mean when you say melee characters? I'd love to see martials get additional hit dice at higher levels, like an extra hit die when their PB would increase. Would help solve this problem while targeting classes and not affecting ability scores.

I think if a wizard wants to waddle into melee, he needs to be built for it, and martials should simply be better at it. With more hit dice, you can add other systems that give martials a hand, like the origin healer feat. with more hit dice they'd make more use of it.


>This doesn't solve the problem
You're right. I'd like to allow multiclassing, but I haven't seen any good solutions to preventing the mulitclass start. Only things like
>can't multiclass out till 3rd
feels lazy
>you must start as what you plan your character to be
feels lazy on the other end
>raising ASI requierments to 15 instead of 13
might not be enough
>adding two ASI requiremnts to all classes like 2014 monk
would make some multiclasses very hard, while others would still be a breeze

Maybe some kind of combination of the last two

>15 in main stat and 13 in secondary stat