If only their allies in the town would make the same conclusion. All the infantry in the area had converged on the south of Arheuz, and it was sounding as nasty as the worst brawls in the Emrean War that Schwarzehand had ever heard, the sort of dirty fighting that happened when the artillery didn’t clear people out, and it was even odds, man to man, shooting until they ran dry on munitions and kept stuck in by the belief that they just had to hold on a bit longer.

That was what was happening now. The Wolkmihnar infantry were holding firm, not making great gains or taking great losses. There was much fire, but not a deluge of blood. Which had created enough time for 2nd Company to strike from behind without warning- and for 4th Company, noticing this, to engage in their own direct assault. One flank was being collapsed upon, and despite the Union casemates skipping off to screw around up north with the other metal, the actual battle was looking like it was about to be won.

Back up in the northwest, though, the Sovereignty seemed to be taking issue with Dulechamp’s success. Not the tanks, but their backup infantry. They advanced, possibly to deny the prize of tanks. Was it worth fighting them over it? Or would it be fine to let them possibly destroy the casemates too badly to salvage for use? With the big fight about to be over, Schwarzehand was a little wary of having a slugfest with one of the companies right at the tail end of this battle, just for four pieces of loot…

>If the Sovereignty thought they could take on the Legion in a one-on-one fight, it was time for them to learn who they were dealing with. Loose 5th Company on their enemy, not just for prizes, but to show the underground who had just come to their party.
>Pull back and disengage. A further fight over a part of land that wasn’t even the town was pointless. Dulechamp might be disappointed, but there’d be many more worthwhile fights to come.
>If the enemy wanted to scuttle their own equipment, then they could be suffered that, but have 5th Company dig in and hold their position on their little hill. If the enemy wanted a fight, they’d find a bitter one waiting.
>Other?
Also-
>Roll 4 sets of 1d4, top to bottom, the two Legion infantry fights first. They get +20 and combined rolls.

I would have had this out hours ago but I accidentally fell asleep, sorry.