>echo point nova
for the most fun movement in first person games period
>vector
for realistic rooftop parkour in 2d
>asscreed 1
for the best iteration of a fully climbable world with appropriate parkour tech (each sequel has been a downgrade from here)
>dying light / mirror's edge
for immersive first person parkour
>picrel
for the absolute maximum freedom in movement
>>723161264
as a big ac parkour fag that's a hard disagree from me my mang
the unity-syndicate parkour engine was probably the worst in the series due to how context-sensitive and sluggish everything was
the controls felt more like a suggestion than a deliberate action you are performing with your character in those two titles