very enjoyable with the high base speed of combat, especially if you use 5th gen concessions of no cats(/dogs)
selectable Silkbind Skills on top of semi-changeable movesets and skillset swap drastically change the playstyles of weapons, SB was restored back in line with "Element-for-Element-weapons," and certain weapons are their best iteration here in my opinion
endgame is practically infinite with Qurio Crafting broadening build variety and salvaging previously-shitty weapons and pieces
Anomaly Quest system being able to roll almost any combination of 3-4 monsters even in the three arena maps, with even the shittiest of shitmons contributing endgame materials
both the Qurio Crafting and Charm Alchemy are RNG, but there are various methods to specialize in getting something good sooner, and Charm Alchemy is even 1:8(?) cyclical through recycling
Suzuki should really always be consulted for G-Rank expacs