>>719238869
Horror was never meant to be a "high-grossing" genre. Horror is not actually popular, because it's meant to make you uncomfortable and most people don't actively seek to be made uncomfortable.
The problem, which you can see if you look at the highest grossing horror movies, is that post 2012 there was a shift in the horror subculture, where now it's possible to make big money if you cash in on name recognition and subculture hype. The "horror" element is secondary now, as opposed to pre-2012 where the movies were scary and popular on their artistic merits. (Though even then, a Resident Evil shlock movie was cashing in on name recognition even that far back.)

What I'm saying is that a good horror game doesn't care about sales or the games released around it. A good horror game will almost never make money regardless of circumstances - only great horror games transcend this.