>>724132973
>upwards of a hundred thousand sessions simultaneously
Cute that you think Halo is even capable of pulling those numbers anymore, even across PC, PS5 and SEX. They could put it out on Switch 2 as well and they still couldn't get a million concurrent players.
>expensive given how much that shit costs nowadays
Microsoft literally own their own shit it costs them nothing. Compute and bandwidth are comparatively incredibly cheap now compared to back in the day, which is why console subscriptions are an absolute rip off.