>>96837272
>>96839574
> Supply issues works, packs and weapons can have to recharge/rearm/be serviced after missions. But remember, depending on how hard you go with it, this can get tedious, so I'd make mechanics to tell the players how long to repair the equipment, and call it there. I think for what you are going for, module based mechs makes more sense than cycling between mechs.
Yes, I don't want to make it tedious. For that aspect my idea was to have a resource to repair ("Repair Material"), to repair a mech (both it's HP, systems and whatnot) it takes those + time (the more expensive or big, the more repair material and time it takes). It's also used for on the field repairs. For the ammo and stuff, it's just regular tracking, but with more generalized ammo (like how Dark Heresy does, no need to have 20 different types of ammo for different rifles), energy weapons automatically recharge if you have energy. Some weapons need propietary ammo, but they are rarer and better weapons. For changing parts of a mecha, just takes time (with an upgrade you can make a part faster to swap), but a module it's instantaneous, albeit they need their own maintenance.