Search results for "0a4df22e34e307d04fad8b423977ae3e" in md5 (2)

/qst/ - Quest thread general /Meow edition/
AdleQM No.6283349
With the initial invasion of the Svengalian islands, you must choose how to further conduct the war.
>>6283346
>>6283346
>>6283346
/qst/ - The Adlershorst dynasty Quest 6
AdleQM No.6283346
The cavalry barreled right into the enemy from the rear. Just as the archers were about to make ready for another volley. The enemy archers, having no other choice but to either flee forward or disperse into the forest, began scrambling in all directions, trying to escape the onslaught. The cavalry continued their charge, cutting down any enemies in their path.

At the same time, your footmen began hacking into the remaining enemy ranks in a hammer and anvil, or like a metal gauntlet squeezing. You would annihilate the Svengalians to the point of impotence.

''And there we have it, my daughter; this is the most complete victory one can achieve on the battlefield, to render one's foe paralysed, thereby giving you complete freedom to complete your adjectives.'' You said as the enemy had already been taken prisoner, dead, or had fled the field, leaving the knights with some sport for the rest of the day.

''These types of victories take more than clever plans; you need experienced, hardened men who are willing to trust you, and good equipment usually helps with things too. The Svengalians were rather lacking in both those regards. Though I doubt that will remain that way if we make our way deeper into Svengalian territory.'' You said as you rode off to treat with your subordinates.

With this last battle, Svengalian control over the island of Ölfland had effectively broken down, reduced to the other castle upon the island. Besieging that castle was almost an afterthought, as word had broken out among the peasantry of the 'Witch of Adlershorst.'

It was a nickname that seemed to make Sophia glower, strange for a girl who always appeared to be happy, or content at least. She angrily froze over a puddle before breaking it.

In the two days that followed, the elven lord of Ailinmindo sent you a letter, acknowledging that you had conquered the island and would pledge his allegiance if you would secure it in a peace deal.

The sparse population of the island worked in your favour, as it was easier to resist. After a week of curfews, combing the forests, and catching the few remaining pockets of resistance, you could safely say that Ölfland was yours now.

The only question on your mind was what to do next. Legally speaking, you had successfully conquered the official extent of your claims. Karl and his minions were most likely seething on the other side of the sea. While you could raise your beaker in triumph.