>>724683318
vision, tight execution, excellent scenario design (inb4 hurr durr the library), multi-console lan multiplayer, customization, replayability, attention to small details like cursor placement or the motion tracker functionality or the enemy behavior trees across difficulties, pacing, someone who actually studied light and set design, devs making what they want to play, and a million other details that will never be present in any videogame made after the year 2010. any more dumb fucking questions?