>grid based
>no cooldowns
Hey retards, if skill rotation is such a great thing for an RPG, how come D&D doesn't implement skill rotation gameplay and just have the players sit around predictably casting their macros every turn?
Isn't it bizarre how Ragnarok online was one of the few games to ever try to make D&D real time without giving up on the grid based combat? Not even the fucking IP holders of D&D ever did that.