>>104262982
>showing the expansion of Hololive into the past
Anon, the latest datapoint in that chart is three months ago, something that for a chart going as far back as 2019-2020 might as well be five minutes ago.
>find more ways to milk their existing fans
You can’t possibly let explain an increase in revenue to the tune of 80 million USD between the last two fiscal years on improved efficiency in extracting revenue from the current audience.
Now, here is the thing, there are countless datapoints showing that Hololive is reaching an audience massively bigger than even the one of three years ago. Take for instance the reach of their songs. Here is the Top 50 songs 2022 as chronicled by some chick
https://youtu.be/BwEsVoMgx5Q
Top two were
>Mori’s RIP, on 31M views
>Ochame Kinou, on 37M views
and 15M would put a song in the top 10 (!)
Hololive clearly blew right past those previous milestones and not but a small margin.
You can look at pretty much any metric and see that Hololive is reaching a much bigger market in 2025 than even during the 2020 boom, much much bigger.
The core of your argument as mentioned at >>104263210 is that it’s not “not at the explosive rate it has in the past 5 years” but that’s not even my disagreement.
I as well don’t believe Hololive will pull a 30x growth in the next 5 years, that’s not realistic.
But I don’t accept your theories that either (>>104262511) “there's a limited amount of people in the world who are interested in what vtubers have to offer, and most of those people have already been exposed to vtubers already” or that (>>104262073) “The average normal person in the west will think vtubers are weird and cringe and this will never change” and that this is somehow a natural limit on the growth for Hololive.
It’s my take that you’re wrong in both points and I’m putting forward data to back my disagreement.
I believe Hololive has a lot of room to grow and they can at the most conservative estimate DOUBLE their reach, market share, revenue and live viewership.