>>96484892
Someone else covered it, but it's worth repeating.

DnD has this weird internal logic it doesn't advertise that's obvious when pointed out. Every class is made of a set of invisible 'build points' that make up what they can do. If you want to do more than your one gimmick, you lose points from it to shuffle in to a new thing. Other than this being a horrifically abusive logic in the first place, it misses the point that a feature existing does not make it useful. 3.5 was particularly filthy with classes who lost actual useful potential to this kind of feature creep.

What actually needs to happen is for the various parts to be stronger than you think they should be by half again because they are not directly synergistic in the first place or replace an existing default class feature with something that needs effort to make use of. Wisdom to AC for monks for instance is super guilty of this. You lose armor for a feature that requires extra commitment to even use. When ranger is subject to something like having favored enemy/marked target or whatever slop, that comes out of it's hide directly. You don't get it for free. You are less good in general for a meme feature.

but such taxes to classes really don't need to happen at all. It's garbage design philosophy in the first place.