>>724629590
BS
textures would do a better job than these small 3D bits
2D>3D unless you have extrmeely advanced lightning system and high polycount/shadowing precision
Games these days look uglier than ps3 games for that reason. they used real life textures which leveraged very fine details you couldnt get rasterized/raytraced without advanced shit we still dont have to this day. for wider/more macro details maybe, but not small bits.
games due to this reason look pretty flat and monochrome these days. nothing beats photographs of walls with the dry painting sticking out