>>106594837
yeah, I switched from a geometric solution to pure 'physics' which has made it worse, but quicker resolve for overlap. I'll see about some kind of sort of zone re-centering or force amortization.
>>106594841
I started with canvas games. One interesting thing about this bubble thing is that the check for click is pixel color based which means it's something more like O(1) for any number of buttons and resolves Z-fighting visually with the user.
Here's my games:
https://pricklypeargames.itch.io/