>>723076013
>Directional defense already exists and it's called dodge.
i was talking about having to actually aim block and parry you dummy
also this makes these abilities care more about directional dodging, and it does not conflict with making blocks or parries timed
>The way you make timed block worse is just by giving it more recovery / higher stamina cost if you use it against "the wrong" attacks, where the wrong attacks would be big heavy hits that the game wants you to dodge out of the way or jump over
this is conceptually fine but it also sounds really simon saisy and canned in a way, and i think youre focused way too much on "reward" and less so the actual execution of the move in the first place. having relatively canned or flowcharty 'rewards' for responding to attacks is what usually leads to it feeling a little shallow once youre used to it in the first place. i think there are better ways to mix blocking and dodging

out of curiosity have you seen pic related?