>2012
>riding the first wave of the indie renaissance
It's to be expected. We game design now, with strict rules, that was the pervasive mood of that period.
Dark and demon's souls got us hungry for novel ways to do online multiplayer. Ultra minimalist gameplay instead of mechanical bloat, clean. Simple effective story told without a single word. Memorable soundtrack. Artstyle over graphics. Everybody instantly knew it would be timeless