>>96385844
NTA, but I want to say I understand the general intent of what they meant. Most villains will have a reason for what they're doing, whether that reason is logical or illogical dependent on how their creator feels. And in general, what makes a villain different from just your average nihilist basement dweller is they consider their goals or themselves important enough to enact a change to the world to see them advance. Much like what makes the big difference between a PC and NPC in a game is the desire to actually go out and adventure, become stronger, accomplish a goal, etc.

Basically, a good quality some of the best villains have for ttrpgs is that they're actively working to their own goal, plotting and preparing for the next big step in their master plan, engaging the player characters either directly or through their minions, and rarely ever just sitting on their laurels waiting to be pulverized without good reason. It's not a catch-all, but it is true that some level of engagement/intruige is a good way to hook a group to a villain.

>>96390229
>Evolt
You sire have excellent taste