Guys, im VERY, VEEERY new and inexperienced with modded rimworld. I need some help (with most basic things).

First - i need mod(s) that will allow me to make my own OP race (/xenotype). By that i mean - both variety, and "fuck it, i dont want to bother with minmaxing points" (i'll try to balance it in my own way, both with rp and perks). (Main focus on elf-ish visuals and perks, as well as, if possible, support for 4-armed pawns) (i'll have one xenotype mainly for combat, and one - for other stuff)

Then i'll need to create race-supremacy ideology (i know its possible in basegame, but having more options to do it just right - is good. But its optional)

Weapon-mods. Specifically - to make bows that can keep up with ramping up difficulty of the game. As well as more melee options (brass knuckles/katars would be nice, or unarmed cobmat. But that's way too niche so we can ignore that)

Plus, maybe, some mods to make playing on a BIG MAP more optimized (i have no idea if its a thing. But i remember having warnings when i was trying to start on a "bigger-than-normal" map)

Maybe something to make slavery/capturing less bland and boring? But im totally fine to do it just for ritualistic sacrifices.

Something to make my xenotypes just "female and futa". Though i would suspect that vanilla can handle that, right? It should, right? If not - surely with something like "xenotypes expanded" its more than possible.

Other than that - im satisfied with vanilla for now. But having more vanilla-ish basebuilding options always nice tho, since im planning to build a big base.