>>11929416
It requires a lot of memorization and trial and error since plenty of deadly hazards can only be avoided if you position yourself correctly, but overall at least it's fun to play. Other memorization-based levels like Volkmire's Inferno in its late sections are 100% a drag once you've learned them.
It's a great game most of the time but a couple of levels like that could have been cut and the game would overall be better for it. In most of my casual runs I simply take the Karnath's Lair warp since Inferno and that one are plain boring for me by this point.