>>42475046
>It does come with a config setting to tweak this
With the extra effort required it needs to be giving considerably more meat than 1.5x, and it needs to scale with the size of the animal (a fucking moose, bear, or (in Medieval Expansion) cow giving the meat equivalent of 7.5 hares is fucking nonsense).
For historical reference: a single bison's worth of meat and fat made into pemmican (and stored in the rawhide bag made of the same bison) was 41 kilograms of food and enough for 6 men for 200 kilometers of travel across Canada in a canoe. That's about a fortnight, give or take, of high exertion. So one bison or equivalent should be enough for a single normal person for at least a full season, meanwhile by ingame meat yields and satiety you'd get what, two days?
>I've been a bit on the fence about this one blah blah blah
It's exclusively addition, it doesn't drag anything out because it doesn't reduce anything in the first place. If you ignore it completely, the only difference in your gameplay experience will be chat messages on levelups.
>progression
Which is a GOOD THING because vanilla VS has no progression. It's got slightly better with Archives glider and beehive kiln but it's still basically "metals, bronze, iron, steel, done" and even then you only need steel for the pulverizer and as tool durability/speed QoL, since there's nothing else in vanilla that needs it - ore can be bombed, as everything else does not improve in quality, only quantity.
>balance
You already threw it out of order by adding mods at all.
>This actually seems like a pretty cool QoL
It also makes no fucking sense to not have, because 1: lit pit kilns ignite flammables next to them already and 2: TFC had this behavior for the same reason.
>Would be a good enough reason to turn rifts back on
Not until Tyron fixes rifts generating inside blocks because they don't care about your buildings. GET YOUR FUCKING ASS OUT OF MY FUCKING KITCHEN, RIFT.
>Doesn't seem like it's been updated for 1.20
It's just a content mod and the basic files around it didn't change, 1.3.2 (https://mods.vintagestory.at/show/mod/8714) works just fine.