>>545741002
Do you mean manually putting the anchors? I am looking to solve this entirely programatically

The mesh on the right is a copy of the mesh on the left. The copy is a MultiMeshInstance

Basically im creating a grid around the real world with copies in order to create the illusion of an infinite world

see pic related (the picture is the unoptimized view, the player will only see partial copies of the world when they get to the edges