Evening good knights, I'm the tabletop anon that came in asking a few threads ago for any insight on your oshi, and I return with the fruits of my labor.

I REALLY wanted to make Liz's sheet a double spread-er like Gigi's, but it was threatening to be way more than I have time for this week, so I'll try to compromise a bit and include some of the missing information in the lore blurb I'll include later.

Anyway, so I had a hell of a time trying to figure out what, exactly, I was going to mechanically do for Liz's sheet. The biggest thing that was throwing me off was the constant blue flame that's always burning, the eponymous Bloodflame, as it were. I hm'd and haw'd over what the heck I was going to do about this very prominent artistic detail of her design, until I finally realized what it was I could do. Initially I thought that an archetype of the Kineticist would work (it's literally called Kinetic Knight), but I found the archetype too constraining for what I needed, so I just went with the basic class for 90% of the build. From there, apparently there's only one Prestige class in the entire game that's compatible with the Kineticist, so if I was going to keep my little game of having at least one level in a prestige class for each member of Justice that was going to be my pick.
I'm ultimately the least invested (both emotionally and literally) in the single level dip into Flamesinger, not least of which because I think it has the least mechanical justification for being there but also because I almost felt like I had to have at least one level in Bard, and that archetype just fit the best. I also realize as I look over this sheet that I am technically missing a weakness that should have been imposed by her armor, but whatever, it's fine.

If you wish to see any of the other work I've done with the rest of Justice, you can find them here: https://x.com/DrumerThead/status/1956840886836613508