2 results for "1523f47f2dd4c91bfbd6e93c0189f873"
>>1021277
Hi anon. Many thanks for the feedback man. Just yesterday I tried picrel while trying to emulate Brightis approach to texturing models (flat colors + a few details). While I think it's a nice approach many anons on the gamedev thread told me that they either prefered it textured or that I should wait and release a demo so people can see the models inside the context of the game, so for now I'm going with textures at least until I release the first demo. Still, I would prefer doing it as you say since at the end of the day it would mean a ton less of work when it comes to UV unwrapping and texturing, which would be nice.
If you want, I can post a video or a screencap of the game so you can see how everything looks.
>>1021270
I hope they don't give me a lot of headaches lol. I'll try to not moving the body a lot so the belly doesn't go crazy
>>1021281
ANON NOT AGAIN
>>724569351
and here's a test with the goblin, left being the new approach I'm considering and right being the current one