>>64125013
>heeeeelllooo there ladies and gentlemen I am the spiffing brit
>And today we're going to be doing a bit of exploiting the T-100's pathfinding oh my that's right
>it's a fantastic weapons system which is rapidly ushering in the end of humanity with it's combination of firepower, sophisticated human finding ai *wink wink* and durability
>normally you'd fight them in the field with conventional weaponry and then find your teabags all get completely immolated
>but instead we're going to be operating at peak looney toons efficiency
>for you see the T-100 has a fatal flaw that we're going to exploit with some cheeky setups that I've been testing on my own for the past few weeks
>so normally you'd put your soldiers in between the hordes of T-100's and whatever they are trying to destroy but what if instead of soldiers, you paint your soldiers on a cliff face, in the distance, with a very convincing road leading to them?
>but for the love of tea! I hear you saying, that would leave our base undefended!
>and I do hear what you're saying but it turns out that the T-100 will value finding and destroying individual soldiers higher than their main mission objective as long as they stay in the same general area, if they wander off too far then Skynet sends them back to do their job
>that means that we can attract a whole battle group of T-100s with one crudely drawn soldier on a cliff face, we'll call him John, and we'll paint him so that he's doing a happy wave, hi John
>when John here is spotted by a T-100 as we see is happening right now, the T-100 will attempt to close the distance between them, and finds himself just endlessly walking into this wall, John is juuuuust out of weapons range, and here's the cheeky exploit, he'll stay that way
>forever
>oh and here's another T-100 who has spotted John waving over there in the distance, and now we've got two T-100s rubbing their faces on the wall, and no longer combat effective
>perfectly balanced