>>6310291
Feeling pretty satisfied but still aggravated, you pace on the same spot while Dan keeps fruitlessly poking around the cash register even though there's nothing in the till. (If he had some tools, he could probably dismantle the thing into sellable scrap, but oh well.)
You ignore the scream coming from the next room in favor of a loose floor tile neither of you noticed earlier. You pry it open and...
>95
YOU GOT A SHINY TECHNICAL MACHINE!!! YEAH!
What the Hell is this thing, anyway? (CHOOSE ONE.)
>TM-??? "DARK INFUSION" Special attack with average impact. Target's energy spikes but its health deteriorates over a short time. This TM feels like its trembles in your grippers with a faint inner reverberation...
>???-"BAD DREAMS" Replaces a compatible Pokémon's ability with Bad Dreams, reducing the HP of all sleeping opponents. A well-worn casette tape covered in lots of cutesy skulls and faux-spooky doodles in sharpie...
>TM-50? "NIGHTMARE" Special attack with cataclysmic impact. Target regenerates the initial damage dealt over a long time. Highly accurate, higher critical hit ratio. It was just a dream...
>Write in?
TOTAL ACQUITSIONS ACQUIRED:
>A "60" (Replaces any selected roll with a 60)
>TM OF CHOICE (See above)
>"Mr. Sandman" baseball bat (Melee, equipped to Dan)
>2898 POKE (DOSH)
Mr. Foster and Mr. Roster are patiently waiting outside.
There's two smoldering Pokémon on the dark streets outside the shop. These crispy critters aren't moving and you can't sense anything from them...
Eh, being Pokémon, they'll be fine, of course, so the three of you walk past them without looking back. The dismal and dark alleyways of the lower city level lighten as you pass with a vague feeling of going further and further upwards until at last, you break free to the open air...
>Please roll 1d100, three different anons.
TRAVEL EVENTS CHART
1-5 — BAD THINGS COMING
6-20 — No encounter.
21-40 — City encounter.
41-60 — Trainer encounter.
61-80 — Pokémon encounter.
81-90 — Vendor encounter.
91-94 — Ally/Hireling encounter.
95-100 — SPECIAL :)
The first will decide the encounter type. The other two, well, I'll figure it out.