>>96408423
Unending Abundance, a Fertility greater gift, says:
>Unending Abundance, Action
>Commit Effort for the day. The land you designate within a ten mile radius becomes impossibly fertile, crops erupting in mere hours and feeding any number of people within that area. If applied as a gift and not used as a one-off miracle, the persistent fertility counts as a beneficial Feature to any faction that controls the land, though it cannot be sacrificed in the case of a lost Conflict it was involved in.
Unending Abundance feeds "any number of people within that area." It costs Effort/day and costs 2 gift points as a greater gift, whereas Azure Oasis Spring is Effort-free and costs 1 gift point as a lesser gift, making the latter significantly more cost-effective in terms of both Effort and gift points.
About the only significant advantage Unending Abundance has over Azure Oasis Spring is that the former grants a Feature, and even that is not too big a deal, since a sufficiently large change (e.g. multiple applications of Azure Oasis Spring) would naturally grant a feature anyway.
>Unending Abundance is a better gift to miracle because the fertility is an instant change rather than an enchantment
Is it really "an instant change rather than an enchantment," though? Miracles last for a scene unless otherwise noted, and nothing about Unending Abundance indicates that its effects would last longer. Indeed, the stipulation about "If applied as a gift and not used as a one-off miracle..." suggest that it does not actually grant one-and-done abundance.
>re: kvetching about enemies being too strong, toughen up. Godbound aren't going to roll over the setting and that's not a problem, it's a feature.
What is the point of a high-powered demigod game if even the humanoid-ish enemies are going to be power-bloated to keep up with the PCs? Parasite gods and the like, sure. Those are appropriately divine enemies. But not mortals (or "mortals") this strong.